In week 5 we presented the prototype we had so far. Izzy prepared a Bug Report for the playtest which the players could fill in by scanning a QR code. We got 10 responses with useful information on what we should prioritise in fixing for the next playtesting session.

Main issues that appeared in responses were related to UI – character icons blocking the option buttons as well as troubles with differentiating dialogues from Violet’s internal thoughts. There were also minor problems with narrative – “Pick one out of three options…” line was unnecessary, the players preferred to go straight into the options without the “preparation” and some small typos occurred.







Some photos from the playtest:

