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Maja Szwed
Semester I
GDD
Overview
Essential Experience
Art
Items
Character Concept Art
Environment Concept Art
Mechanics & Gameplay
Story & Narrative
Platform Specification & Control Mapping
Levels
Sound
Market
UI
Research
Serial Killers and Their Backgrounds
Similar Games
Art Style Inspiration
Men’s 1930s Fashion
UI Research
User Research
Ideation & Development
Initial Ideas
Colour Palette
Art Moodboards
High Concept Pitch Deck
Paper Prototype
Starting Screen Development
Choosing the Font
Fingerprint Collection GIF
Lecture Work
Week 1
Week 2
Week 3
Week 4
Week 5
Week 6
Semester II
Lecture Work
Week 1
Week 2
Week 3
Week 4
Week 5
Week 6
Week 7
Week 3
Menu
Semester I
GDD
Overview
Essential Experience
Art
Items
Character Concept Art
Environment Concept Art
Mechanics & Gameplay
Story & Narrative
Platform Specification & Control Mapping
Levels
Sound
Market
UI
Research
Serial Killers and Their Backgrounds
Similar Games
Art Style Inspiration
Men’s 1930s Fashion
UI Research
User Research
Ideation & Development
Initial Ideas
Colour Palette
Art Moodboards
High Concept Pitch Deck
Paper Prototype
Starting Screen Development
Choosing the Font
Fingerprint Collection GIF
Lecture Work
Week 1
Week 2
Week 3
Week 4
Week 5
Week 6
Semester II
Lecture Work
Week 1
Week 2
Week 3
Week 4
Week 5
Week 6
Week 7