The second semester began with choosing our classmates’ game concepts we would like to develop. We were all assigned into 6 different groups and given roles in our teams.
Our group chose to work on Riya Limbu’s concept “Violet’s Dates”, which is a dating simulator with a unique twist – all the dates are terrible and the ending takes a horror-like turn.
In our group Jessie Robson is responsible for technical design, Isobel Saunders is the environment artist, Paula Vales is the character artist and I was tasked with designing the mechanics.
