Skip to content
Maja Szwed
Menu
Semester I
GDD
Overview
Essential Experience
Art
Items
Character Concept Art
Environment Concept Art
Mechanics & Gameplay
Story & Narrative
Platform Specification & Control Mapping
Levels
Sound
Market
UI
Research
Serial Killers and Their Backgrounds
Similar Games
Art Style Inspiration
Men’s 1930s Fashion
UI Research
User Research
Ideation & Development
Initial Ideas
Colour Palette
Art Moodboards
High Concept Pitch Deck
Paper Prototype
Starting Screen Development
Choosing the Font
Fingerprint Collection GIF
Lecture Work
Week 1
Week 2
Week 3
Week 4
Week 5
Week 6
Semester II
Meet the Team
Weekly Summaries
Week 1 – Choosing Projects & Groups
Week 2 – Introduction to Project Management Tools
Week 3 – Teamwork
Week 4 – Game Accessibility Features & Bug Reports
Week 5 – Playtesting Session
Week 6 – Reflections
Week 7 – Formative Feedback
Week 8 – Mid-Term CRITs
Week 9 – Playtesting Session II
Week 10 – Game Showcase Preparation
Week 11 – Final Showcase
Game Development
UI
Initial Designs
After Feedback from the Team
After the First Playtest
Experimenting with the UI
Horror UI
Final UI
Option Screen
Mechanics
Audio
Minor Fixes
Research
Researching My Role
UI Research
Final Product
Lecture Work
Week 1
Week 2
Week 3
Week 4
Week 5
Week 6