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Maja Szwed

  • Semester I
    • GDD
      • Overview
      • Essential Experience
      • Art
        • Items
        • Character Concept Art
        • Environment Concept Art
      • Mechanics & Gameplay
      • Story & Narrative
      • Platform Specification & Control Mapping
      • Levels
      • Sound
      • Market
      • UI
    • Research
      • Serial Killers and Their Backgrounds
      • Similar Games
      • Art Style Inspiration
      • Men’s 1930s Fashion
      • UI Research
      • User Research
    • Ideation & Development
      • Initial Ideas
      • Colour Palette
      • Art Moodboards
      • High Concept Pitch Deck
      • Paper Prototype
      • Starting Screen Development
      • Choosing the Font
      • Fingerprint Collection GIF
    • Lecture Work
      • Week 1
      • Week 2
      • Week 3
      • Week 4
      • Week 5
      • Week 6
  • Semester II
    • Meet the Team
    • Weekly Summaries
      • Week 1 – Choosing Projects & Groups
      • Week 2 – Introduction to Project Management Tools
      • Week 3 – Teamwork
      • Week 4 – Game Accessibility Features & Bug Reports
      • Week 5 – Playtesting Session
      • Week 6 – Reflections
      • Week 7 – Formative Feedback
      • Week 8 – Mid-Term CRITs
      • Week 9 – Playtesting Session II
      • Week 10 – Game Showcase Preparation
      • Week 11 – Final Showcase
    • Game Development
      • UI
        • Initial Designs
        • After Feedback from the Team
        • After the First Playtest
        • Experimenting with the UI
        • Horror UI
        • Final UI
      • Option Screen
      • Mechanics
      • Audio
      • Minor Fixes
    • Research
      • Researching My Role
      • UI Research
    • Final Product

Lecture Work

Week 1
Week 2
Week 3
Week 4
Week 5
Week 6

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