Week 5 – Playtesting Session

In week 5 we presented the prototype we had so far. Izzy prepared a Bug Report for the playtest which the players could fill in by scanning a QR code. We got 10 responses with useful information on what we should prioritise in fixing for the next playtesting session.

Main issues that appeared in responses were related to UI – character icons blocking the option buttons as well as troubles with differentiating dialogues from Violet’s internal thoughts. There were also minor problems with narrative – “Pick one out of three options…” line was unnecessary, the players preferred to go straight into the options without the “preparation” and some small typos occurred.

Here are also notes I made based on the players’ comments when they were playing. I tried to get more details on what could be fixed in the UI since I’m the one responsible for it.

Some photos from the playtest:

Week 6 →