The vertical slice would have to be a high-fidelity prototype, alpha build, proof of concept, provides end to end functionality that can be tested and something that can be played in one sitting. Considering all that we needed to do, we made the team a simple schedule in Jira that we would try to follow and adapt:

The Character Artist, Hayley is creating the characters for the project:

The Environment Artist, Olivia, is creating all of the environment art:


Songrui is responsible for the UI design:

The Sound Design is designated to both Adi and Songrui:

Adi has to do the Item Design:

Youth is creating the Narrative and Story:

Songrui is in charge of the programming:

Finally, Hayley would be in charge of creating the ending animation:

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