This is the most developed build we have so far, however, there are still some bugs and visual errors we have made. Below is a list of everything we have noted in the playtest and what we plan to improve and work on in between now and our final submission: Game is still hard but…
Category: Meeting Notes
This is where our meetings notes will be logged weekly
Week 7: Second Playtest
Player Enemies Dungeon Scene Tutorial Scene Obstacles UI/UX Hub/ Dungeon ? (someone else place these idk what these are) ^Above is a list of notes taken that need to be worked on. These were collected as feedback from the playtest and then formatted by the team. As time goes on we plan to slowly tick…
Week 6: Playtest Crunch
Status of previous weeks tasks: Ejay -> Enemy behaviour. Pause and death replay loop. Adjust damage values. Tutorial room. Dash forced input.✅ Riya -> Enemy bullet sprite. Start on Wrought animations.✅ Josh ->Tutorial dialogue. Item drop dialogue.✅ Ayse -> Health UI. Pause Menu.✅ Xane -> Tree hitbox. Spike designs.✅ Important Discussions As we approach another…
Week 5
Statuses on Previous Week’s Tasks Important Discussions After our game playtest some of the big things we have had to work on have been improving the quality of the game. We have the bones and now we’re adding the meat, so to speak. The large critisicms we’ve received have been in the Narrative, level design…
Week 4: Playtest Feedback and Meeting Notes
Feedback -> What to alter/add Bugs Positives https://docs.google.com/forms/d/1kjpT0DS_shDirHUYpBjZcx1vDOKQX78pulFGiZXNxTo/edit Statuses on Previous Week’s Tasks Most of the tasks from the previous week have been completed such as: However there are still some finishing touches that must be made on last weeks tasks: Most of the tasks for before the Thursday playtest were completed, however, there is…
Week 2
Previous Week Tasks Current Status on These Tasks Certain things haven’t been completed this week due to illness and the complexity of the task at hand. For example: the room generation code has turned out to be much more complicated than originally expected and as such E-jay will be taking a step back to look…
Week 1
Week 1 commences the production of the game Lament, created by Anna Bonadio. This week we were introduced to our groups and began on delegating out the tasks we must need and bonding with our teammates. To look into our initial planning and the vertical slice we have chosen to produce, please refer to the…