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Lament

Week 6: Playtest Crunch

Posted on April 30, 2025

Status of previous weeks tasks:

Ejay -> Enemy behaviour. Pause and death replay loop. Adjust damage values. Tutorial room. Dash forced input.✅

Riya -> Enemy bullet sprite. Start on Wrought animations.✅

Josh ->Tutorial dialogue. Item drop dialogue.✅

Ayse -> Health UI. Pause Menu.✅

Xane -> Tree hitbox. Spike designs.✅


Important Discussions

As we approach another playtest deadline there is a lot of work that we want to improve on and that we have improved on. Most of this is to do with communicating to the player what is happening in the game. We are doing this mostly through the narrative and literally talking to the player but this is something we have spoken about changing as this can make for a quite boring loop for the player. Similarly, we have also pushed a lot of UI updates since the last playtest that support players into understanding their limits, damage and other aspects of the game that were previously hidden.

As we approach the final days a big discussion has been about whether we want to create new things for the game or bug fix everything that isn’t working exacly as intended right now. We’ve decided to go for a mix of both, with E-jay and Xane focusing on fixing current bugs, and Josh and Ayse looking at pushing new code and systems to create the dialogue in the game engine.


Next weeks tasks

Ejay -> Bug fixing

Riya -> Finish wrought animations

Josh ->push and finish dialogue

Ayse -> push dialogue and bug fixes

Xane -> bug fixes



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