Week 7 improvements

This week has been mostly about responding to feedback from our blog and making some improvements and changes to my website. I spent a lot of time fine-tuning content and adding and modifying a lot of content.

Next I started to continue refining the cake’s quest, based on the fact that I only added the base text to this quest in the beginning, I started with adding the cake modelling in the second step. I started by adding an icing exterior to the cake, but it didn’t show up very well, so I had to ditch that in favour of a more normal exterior. I then added a couple of spheres to use as decorations on top of the cake, which is now visible as a cake.

Once I finished the exterior of the cake, I started programming. Our quest required the player to have the freedom to choose how to finish, so I had to create two programs that would have two different endings. I started with the easy ending, where the player can choose to destroy the cake, which is to push it off the table. This option requires a few key steps, firstly the cake can be moved, secondly after being pushed off the table and touching the ground the cake disappears, and thirdly after the cake disappears the appropriate dialogue is triggered. Finally when I tested pushing, I found it difficult to push the cake, so I added a physical material that changes the friction of the cake. By lowering the friction, the cake can be pushed normally.