Week 5 improvements
After talking with parker, some improvements have been suggested: Originally, the player was required to use the mouse or press space to have dialogue, but now it has been changed to press F to have dialogue; and a tutorial has been added before the start of the game, prompting the player that they need to press F to have dialogue.

I have this code that only shows pressing F to communicate at the start of the game, and later parker modified it to show the F button all the way at the bottom of the dialogue box to prompt the player. And also added the case tutorial in the top left corner.
After that I added an old rat all the way to the birth point at the start of the game, the purpose of this rat is to introduce the player to the family in this house, for example introducing family members and acting as a guide of sorts. I first added the dialogue text of the old mouse to unity, and then added the code so that the player can press F to talk to him when he is near. This way the dialogue is not automatically triggered, but the modelling of the old mouse was not created at that time, and only the dialogue function is available at the moment.



