Week 4 improvements

This week after some discussion we decided to use yarn spinner as our dialogue tool on unity. This was definitely a new challenge, I’ve never worked with this tool before so it took me a bit longer to fully familiarise myself with it. (Mentioned in the research) My first task was to transfer the dialogue text from Twine to yarn spinner, which has a different format, but in general the structure of the dialogue in yarn spinner is not that difficult, it’s the use of yarn spinner in unity that is difficult. I started by uploading the text all the way through to the completion of the first quest-father’s screw.

Then apply all these dialogues to unity, where some code is used.

Use this system as a base system for subsequent dialogues.

After uploading the dialogue text, I started designing the first task: help my father find the screws. The first thing you need is a receiver that detects if a mouse enters under the sofa and triggers the dialogue when it does. After the player reads the dialogue and knows that the screw needs to be picked up next, another piece of code needs to be added to open the other end of the dialogue when a mouse touch on the screw is detected. The above is my main division of labour.