This week I started with the intention of adding more interaction design, my group had already added a lot of furniture to the game scene, so I started with the piano. The idea is that when a mouse steps on a piano block, it makes a corresponding piano sound (do re mi fa so la si). This is not really difficult to implement, you just need to write a code, then add 7 colliders and finally fill in the corresponding sound effects. I found these same sound effects on the FreeSound website.



Next is the demo video.
Then because the scene we’re in is new, the previous quests and some designs haven’t been moved over yet, so I rearranged most of the triggers, and some of the bugs that appeared after they were moved over were eventually fixed. Finally I tested all the dialogues and quests, and everything works fine. I didn’t have any pictures of them because I’ve done them all before.