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Alpha testing:
- Game mechanics:
- Test core mechanics such as movement, combat and exploration.
- Evaluate the interaction between player tools (e.g. flashlights, flares) and environmental features (e.g. dynamic lighting and terrain hazards).
- Resource balancing:
- Test resource availability (e.g. oxygen, energy) to ensure a balanced challenge.
- Adjust resource replenishment rates or discovery methods based on feedback.
- Stress testing:
- Evaluate the new human artificial intelligence’s adaptability to player strategies.
- Ensure that environmental hazards that occur in the game work as intended and do not overwhelm the player.
Beta testing:
- Narrative pacing:
- Evaluate the flow of key story moments to ensure player engagement.
- Test the coherence of the story and plot.
- Difficulty curve:
- Observe the player’s progress through the game and adjust the probability of resource appearances and the difficulty of the game.
- Address sudden increases or decreases in difficulty to increase the consistency of difficulty in the game.
- Emotional impact:
- Test player reactions to key moments, such as major plot twists or encounters with the ‘Neo Human’.
- Adjust dialogue or environmental storytelling to enhance player engagement.
Feedback collection:
- Player surveys:
- Collect insights on gameplay balance, story engagement, and emotional impact through post-session surveys.
- Game analysis:
- Use data to identify bottlenecks or underutilised mechanics to guide adjustments.
- Observe player reactions:
- Conduct real-time playtesting to observe players’ reactions to moral dilemmas, resource constraints, and plot twists.
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