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JiZe Chen
Game Design Document by JiZe Chen
About
Semester 1
About
Contents
Weekly Resources
Research
Understanding of GDD
No Man’s Sky
God of War
Art Research
Francis Fukuyama’s Our Posthuman Future
Market Research
Ideation&Development
Initial Idea
Twine
Colors that will be used
Spaceship Design
Basic Game Character Design – Characters
Basic Game Character Design – Neo Human
GDD
Game Overview
Storyline
Simple game flowchart
Expanded World-Building
Game Mechanics
Mission Design
Key Roles and Characters
Scenes and Planets
Art and Sound Design
Technical Features
Testing and Feedback
Endings
Neo-Human Promotional Trailer Script
Contact
Semester 2
Home
Weekly Improvements
Initial start and conception
Week 1 improvements
Week 2 improvements
Narrative dialogue design and partial screw quest design
Week 3 improvements
Week 4 improvements
Add quest dialogue and some related programming
Week 5 improvements
Week 6 improvements
Cake Quest
Week 7 improvements
Week 8 improvements
Fixed dialogue bugs and improved Cake Quest.
Week 9 improvements
Interactive design
Week 10 improvements
Week 11 improvements
Weekly Resources
Week 1 Resources
Week 2 Resources
Week 3 Resources
Week 4 Resources
Week 5 Resources
Week 6 Resources
Week 7 Resources
Week 8 Rescources
Week 9 Rescources
Week 10 Rescources
Week 11 Rescources
Review of group work
Research
Game Research
Dialogue Research
In-game Dialogue Research
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Home
Initial start and conception
Initial start and conception