Week 9 improvements

In our discussion last week, one issue that has not been resolved is that the game will report an error if it is in the middle of a dialogue and then immediately triggers another dialogue, and the second dialogue will no longer appear. This is a difficult problem to solve, because the program that comes with yarn spinner doesn’t have an option to improve this directly, so you have to add code or something like that. So I added a program to make the dialogues sequential, but after testing it still doesn’t completely solve the problem. So I’m going to finish the other tasks first.

Later on, after our discussion together, it was discussed that we felt that the presence of the narrator in the dialogues was too abrupt, and that there was no need for the narrator to be there, and that what it could inform the player about could be told to the player later through the UI as well. So I re-updated the whole dialogues, removed the narrator and added a lot of new dialogues.