Week 6 improvements

I started programming about the second quest-cake, and after our previous discussion, we wanted to make all the quests freely selectable by the player himself, such as having the option to choose between helping the family or destroying the quest. In this cake quest, the player can choose to help the family decorate the cake or make the cake fall on the ground, and there is no need for the player to make a choice from the beginning, the player can change his mind at any time. But since the props for this quest: the cake and the decorations are not finished modelling yet, I’ve only added the dialogue for now in this article.

Dialogue added:

After that I thought it would be nice to have a little more detail when the player first enters a room, and I added the title of the room in when the player first enters the new scene. When the player comes out of the rat hole, there will be fading words at the top of the screen showing living room or kitchen.

The Code:

Some Scene: