Week 3 improvements
This week after finishing all the preparations before starting the production we started to really get into it. So I started writing the entire game dialogues, which is a lot of work. I started by choosing Twine as my dialogue tool, and added dialogue from the beginning of the game to the middle of the ending, including the previously mentioned quests. As well as mechanics that might be encountered in quests and dialogue between families were added in general.

A save system has also been added to this, and has been tested to work.
Playtest on Twine: