Week 2
Week 2: Project Management
This week we went through the first phase of what we need to accomplish and divided up the work. We prioritised each task and how many days it should take to complete. My task for phase 1 was to write dialogue and design some of the game’s plot design including the design of the quest. This was a high priority in the overall game design, so I accelerated the completion of the quest design.

We also set up a github and created a series of things in there that each of us should be working on.

I designed five different quests on Figma in two different categories, one to help families earn goodwill and one to create chaos, and the player can choose which quest to do to play the game.
