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JiZe Chen

Game Design Document by JiZe Chen

  • About
  • Semester 1
    • About
    • Contents
    • Weekly Resources
    • Research
      • Understanding of GDD
      • No Man’s Sky
      • God of War
      • Art Research
      • Francis Fukuyama’s Our Posthuman Future
      • Market Research
    • Ideation&Development
      • Initial Idea
      • Twine
      • Colors that will be used
      • Spaceship Design
      • Basic Game Character Design – Characters
      • Basic Game Character Design – Neo Human
    • GDD
      • Game Overview
      • Storyline
      • Simple game flowchart
      • Expanded World-Building
      • Game Mechanics
      • Mission Design
      • Key Roles and Characters
      • Scenes and Planets
      • Art and Sound Design
      • Technical Features
      • Testing and Feedback
      • Endings
      • Neo-Human Promotional Trailer Script
    • Contact
  • Semester 2
    • Home
    • Weekly Improvements
      • Initial start and conception
        • Week 1 improvements
        • Week 2 improvements
      • Narrative dialogue design and partial screw quest design
        • Week 3 improvements
        • Week 4 improvements
      • Add quest dialogue and some related programming
        • Week 5 improvements
        • Week 6 improvements
      • Cake Quest
        • Week 7 improvements
        • Week 8 improvements
      • Fixed dialogue bugs and improved Cake Quest.
        • Week 9 improvements
      • Interactive design
        • Week 10 improvements
        • Week 11 improvements
    • Weekly Resources
      • Week 1 Resources
      • Week 2 Resources
      • Week 3 Resources
      • Week 4 Resources
      • Week 5 Resources
      • Week 6 Resources
      • Week 7 Resources
      • Week 8 Rescources
      • Week 9 Rescources
      • Week 10 Rescources
      • Week 11 Rescources
      • Review of group work
    • Research
      • Game Research
      • Dialogue Research
      • In-game Dialogue Research
  • Home
  • Contents

Contents

  • About
  • About
  • Add quest dialogue and some related programming
  • Art and Sound Design
  • Art Research
  • Basic Game Character Design – Characters
  • Basic Game Character Design – Neo Human
  • Cake Quest
  • Colors that will be used
  • Contact
  • Contents
  • Dialogue Research
  • Endings
  • Expanded World-Building
  • Fixed dialogue bugs and improved Cake Quest.
  • Francis Fukuyama’s Our Posthuman Future
  • Game Mechanics
  • Game Overview
  • Game Research
  • GDD
  • God of War
  • Home
  • Ideation&Development
  • In-game dialogue research
  • Initial Idea
  • Initial start and conception
  • Interactive design
  • Key Roles and Characters
  • Market Research
  • Mission Design
  • Narrative dialogue design
  • Neo-Human Promotional Trailer Script
  • No Man’s Sky
  • Research
  • Research
  • Review of group work
  • Scenes and Planets
  • Semester 1
  • Semester 2
  • Simple game flowchart
  • Spaceship Design
  • Storyline
  • Technical Features
  • Testing and Feedback
  • Twine
  • Understanding of GDD
  • Understanding of GDD
  • Week 1
  • Week 1 improvements
  • Week 10 improvements
  • Week 10 resources
  • Week 11 improvements
  • Week 11 resources
  • Week 2
  • Week 2 improvements
  • Week 3
  • Week 3 improvements
  • Week 4
  • Week 4 improvements
  • Week 5
  • Week 5 improvements
  • Week 6
  • Week 6 improvements
  • Week 7
  • Week 7 improvements
  • Week 8 improvements
  • Week 8 resources
  • Week 9 improvements
  • Week 9 resources
  • Weekly Improvement
  • Weekly Resources
  • Weekly Resources

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