Technical Features

Platform Optimization:

  1. Target platforms:
    • The game is designed for PC and next-generation consoles (PlayStation 5, Xbox Series X/S) to take full advantage of their advanced hardware features.
    • Cross-platform save support: Players can continue their games regardless of the platform used.
  2. Performance optimisation:
    • Realistic lighting and shadow effects thanks to ray tracing technology, which is essential for creating immersive environments.
    • Dynamic resolution scaling: Ensures high-quality visuals even in demanding scenes, especially those with lots of action or graphics.
  3. Accessibility features:
    • Customisable controls and UI scaling to meet the needs of different players.
    • Audio and visual accessibility options such as high contrast mode and screen readers for better inclusivity.

Game system requirements:

  • Requires a 64-bit processor and operating system.
  • OS: Windows 10 (64 bit)
  • Processor: Intel Core i5-6600 @ 3.3 GHz or AMD Ryzen 3 1300 X @ 3.4 GHz.
  • Memory: 12 GB RAM.
  • Graphics: Nvidia GeForce GTX 1060 or AMD Radeon RX 580 with 4GB VRAM minimum (Support of Vulkan 1.1 required)
  • Storage: 55 GB available space.

Keyboard layout:

The following is a diagram of the keyboard button controls for the game.

The following is a key control diagram for the controller

Advanced AI:

  1. Adaptive New Human AI:
    • The Neo Human will be equipped with a behavioral AI system that mimics the dynamic relationship between the planet’s native predators and prey:
      • Predator Behavior: hunt the player using swarm tactics, stealth or environmental traps.
      • Prey behavior: back off, hide or adopt a defensive strategy when feeling threatened.
  2. Custom difficulty adjustment:
    • AI behavior is scaled according to the player’s skill level, ensuring playability for beginners while providing a challenging experience for experienced players.

Dynamic lighting:

  1. Lighting system:
    • Ray-traced lighting:
      • Realistic reflections and refractions, especially on atmospheric or water planets.
      • Lighting dynamically interacts with physics features for newcomer adaptation (e.g. bioluminescence on dark planets).
    • Dynamic light sources:
      • Lighting adapts to environmental changes such as day/night cycles, eclipses or power cuts.
      • Moving light sources (e.g. flares, torches) can cast realistic shadows and create tension.
  2. Dark environments:
    • Planet 10 is the showcase for lighting technology:
      • Ambient light blocking is used to simulate complete darkness in certain areas.
      • The Neo humans become invisible in the dark and can only be detected by sound or limited light sources.
    • Light-dependent gameplay:
      • Introduce mechanics where players must strategically manage light resources (e.g. battery-powered flashlights or limited lighting).
      • Some Neo humans react strongly to light, forcing players to alternate between light and dark.
  3. Interactive lighting effects:
    • Flickering lights:
      • Lights above or sources such as machinery will flicker, creating a disturbing atmosphere.
    • Faulty lights:
      • Malfunctioning equipment in the player’s spaceship or abandoned facility can cause lights to go out unexpectedly, heightening the tension.
    • Player-generated lighting:
      • Allows the player to place portable light sources or use tools such as glow sticks to control visibility.
  4. Environmental integration:
    • Dangerous lighting effects:
      • On planets with harsh atmospheric conditions, lights may be distorted or dispersed by gas clouds or storms.
    • Natural light sources:
      • Unique planetary phenomena such as bioluminescent plants or luminescent minerals can act as ambient light sources in dark environments.