Art and Sound Design

  • Music within games usually needs to be tied to different storylines, atmospheres and player emotions. Here are a few types of music that can occur.
  • Story-driven emotional music: emotionally rendered music such as symphonies, piano and violin pieces can be chosen to enhance the immersion in the story. This type of music can be added at key plot points, or low instruments can be used to create tension. For example, this type of music can be used when the first discovery of the Neo-humans’ lifestyle is made, or at the end of the story when the Neo-humans tell the protagonist the truth. For example, in the game The Last of Us, a simple guitar melody conveys a deep sense of emotion and loneliness to the player.
  • Tense and exciting action music: choose fast-paced orchestral, electronic or percussive music, suitable for the rhythmic sense of the battle scenes, to bring the player a sense of tension and excitement. It can be used in the scene where the game is being chased by the new humans, and the rhythmic sound becomes faster and louder when the new humans are close to the player, creating a tense atmosphere for the player.
  • Mysterious or fantasy ambient music: commonly used ethereal synthesizers, orchestral or choral music, bringing a sense of mystery and exploration, suitable for depicting fantasy or supernatural scenes. This can occur, for example, when the player arrives on a new planet for the first time, sees a new planet they’ve never seen before, or when the player encounters unfathomable physiological phenomena and sees a human being turn into a parasite. Create a mysterious sci-fi atmosphere for the player.

  • Visual Style:
    • Realistic, atmospheric sci-fi visuals blending futuristic technology with alien natural environments.
  • Music:
    • Emotional orchestral pieces for story-driven moments.
    • Tense, percussive tracks for chase and combat scenes.
    • Ethereal ambient sounds for exploration and mystery.
  • Sound Effects:
    • Unique ambient sounds for each planet (e.g., wind, creature calls, or eerie silence).
    • Neo-humans’ vocalizations designed to evoke tension.
    • Dynamic soundscapes that react to player actions, such as increased tempo during tense moments.