Scenes and Planets
All include simple scene renderings.
Planet 1: A barren world with massive trees sustaining Neo-humans who have sharp claws and towering frames.
- Unique Element: Introduce dynamic weather, such as sudden dust storms that obscure vision and increase difficulty.
- Visual Description: Yellow, arid land with enormous trees stretching into the sky. Their trunks ooze with sap, and strange insects scuttle across the ground. Neo-humans with sharp claws dominate the ecosystem.

Planet 7: A temperature-divided world where Neo-humans live as parasites within massive creatures.
- Unique Element: Players need to collect clues to find the whereabouts of the Neo Humans, and use an infrared scanner to track their movements.
- Visual Description: Half lush green grassland bathed in sunlight, half icy white wasteland in shadow. Gigantic elephant-like creatures roam, with Neo-humans parasitically inhabiting their bodies.

Planet 10: A perpetually dark world where Neo-humans rely on hearing, hunting with eerie precision.
- Unique Element: Introduce sound-based puzzles where players must manipulate noise levels to progress.
- Visual Description: Pitch-black terrain with dim light from the protagonist’s flashlight. Neo-humans with no eyes and oversized ears creep silently, relying on sound to navigate.

Planet 11: A yellow-hued wasteland revealing Neo-humans that appear fully human, hiding their predatory nature.
- Unique Element: Allow limited dialogue interactions with Neo-humans to deepen the narrative mystery.
- Visual Description: Sparse vegetation, crumbling structures with a distorted, alien feel. Neo-humans look completely human but exude an unsettling aura of hidden menace.

Spaceship: In Neo-Human, the spaceship is not just a mode of transportation but a critical element of gameplay, narrative progression, and survival.
