Joseph Roberts
Semester 2
Semester 1
Contents:
Research
Shifting Labels
Water Crisis
Core Game Loop
Sound Effects
Character Design
Gameplay and Level Design
Ideation and Development
Randomised GDD
Essential Experience game idea
Idea Brainstorming
Shifting Labels
Doctor Water
1 Page GDD
1 on 1 Feedback
Game Title Revise
Mechanics
Gameplay
Physical Sketchbook
Game Refinements
Experiments
Moodboards
Game Overview Moodboard
Londinium Moodboard
Nefarun Moodboard
Bayonara Moodboard
Andemara Moodboard
Character Design Moodboard
Enemy Design Moodboard
Animations / Prototypes
Main Character Running
Water Weapons Animation
Level Design (Londinium)
Level Design (Nefarun)
Level Design (Bayonara)
Game Design Document: GDD
Overview
Major & Minor Focus
Gameplay
Mechanics
Levels
Art
Concept Art
Final Character Design
Enemy Character Design
Londinium Environment
Nefarun Environment
Bayonara Environment
Andemara Environment
Sound
Platform
Market
Story
Animation & Prototype
Water Weapons Animation
Main Character Running
Level Design (Londinium)
Level Design (Nefarun)
Level Design (Bayonara)
Feedback Review