Joseph Roberts

  • Semester 2
  • Semester 1

Contents:

  • Research
    • Shifting Labels
    • Water Crisis
    • Core Game Loop
    • Sound Effects
    • Character Design
    • Gameplay and Level Design
  • Ideation and Development
    • Randomised GDD
    • Essential Experience game idea
    • Idea Brainstorming
    • Shifting Labels
    • Doctor Water
    • 1 Page GDD
    • 1 on 1 Feedback
    • Game Title Revise
    • Mechanics
    • Gameplay
    • Physical Sketchbook
    • Game Refinements
  • Experiments
    • Moodboards
      • Game Overview Moodboard
      • Londinium Moodboard
      • Nefarun Moodboard
      • Bayonara Moodboard
      • Andemara Moodboard
      • Character Design Moodboard
      • Enemy Design Moodboard
    • Animations / Prototypes
      • Main Character Running
      • Water Weapons Animation
      • Level Design (Londinium)
      • Level Design (Nefarun)
      • Level Design (Bayonara)
  • Game Design Document: GDD
    • Overview
    • Major & Minor Focus
    • Gameplay
    • Mechanics
    • Levels
    • Art
      • Concept Art
        • Final Character Design
        • Enemy Character Design
        • Londinium Environment
        • Nefarun Environment
        • Bayonara Environment
        • Andemara Environment
    • Sound
    • Platform
    • Market
    • Story
    • Animation & Prototype
      • Water Weapons Animation
      • Main Character Running
      • Level Design (Londinium)
      • Level Design (Nefarun)
      • Level Design (Bayonara)
    • Feedback Review