

Response to feedback:
- Resource management clarity:
- I would include a tutorial and visual cues to help the player understand the resource mechanics early on in the game. For example, the player would be able to play a practice level until they understand the mechanics and then they can choose to end the level and start from level 1.
- In addition, i would include features warning players of when they should try to reserve their water usage or when they need to use their water abilities
- I need to clarify that their isn’t a ‘normal attack’ and there is only the special abilities
- Level Design / Player Engagement:
- I’ve reviewed the ‘tedious tasks’ and I’ve now clarified they aren’t tedious and are required to progress, so more like a ‘preparation task’
- Perspective Switching
- In the future i would experiment with the possibility of being able to switch perspective at any time as this sounds intriguing and unique. This would require lots of prototyping and need to be constantly adjusted for a smooth transition.