
To gain a rough idea of what programming and mechanics me and Maja need to implement I looked into already existing Dating Sim games.
The games I looked into were:
♡Boyfriend Dungeon
♡Sucker for love: Date to die for
♡Monster Prom
♡Cupid’s Kiss: A short, romance comedy
Take Aways:
Each of these games had a lot of similarities between them such as:
Branching Dialogue– Players choose responses that impact the direction of the story, the relationships with characters, and possible outcomes.
Multiple Endings– Depending on the choices made, these games often have multiple endings—romantic, tragic, or comedic.
Character Routes– In most of these games, players can pursue specific characters, which requires different choices and outcomes, influencing game flow.