Learning Outcomes

A – Knowledge and Understanding

  1. How to identify a teamwork role and the characteristics of its practical application
  2. Experimental methods to advance your discipline-specific ideas
    • Used unfamiliar systems in unity, such as:
    • Used unfamilier programs to create sound and music
  3. Knowledge gained from a range of sources and contexts to advance your team project

B – Subject Specific Practical Skills

  1. Test and advance your ideas in a practical and critical context appropriate to your discipline
    • Tested various sounds and level deisgns
      • Asking if this was the most efficient method? What worked? What didn’t? Why?
      • Had numerous playtests, with third party perspectives on the game to provide us a non-biased and fresh insight into the development of the game
  2. Confidently use a range of technical skills to realise your Vertical Slice
    • Music and SFX Development
    • Narrative Development
    • Level Development

C – Subject Specific Intellectual and Research Skills

  1. Select appropriate tools in order to support the development of a “Vertical Slice”
  2. Interpret an idea or motivating concept into a self-designed team project
    • We took the concept of “growth, resilience and introspection” and turned it into a game experience. I designed the sound and narrative system to push players into wanting to explore more of the story and world of Lament.
      • Sounds
      • Level Design
  3. Evaluate your teamwork role in relation to its professional contexts
  4. Analyse and produce your practical work through sustained engagement and critical awareness of your ideas
    • Analysed and produced:
      • Music
      • SFX
      • Levels
      • Narrative
        • All of these were constantly developed with feedback from my peers, groupmates and wider circles to create the best version of my work

D – Transferable and Generic Skills

  1. Develop and manage your contribution to a sustained team project
    • Tracked work completion via Trello and weekly checkins
    • Managed my own completion of tasks through these systems as well as my own understanding of the game
  2. Articulate and summarise your critical reflection of the project
  3. Effectively utilise academic resources and apply appropriate methodologies to your practise
    • Justified my decisions throughout development, using academic resources and games industry research

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