May 14, 2025
Learning Outcomes
A – Knowledge and Understanding
How to identify a teamwork role and the characteristics of its practical application
Experimental methods to advance your discipline-specific ideas
Used unfamiliar systems in unity, such as:
Used unfamilier programs to create sound and music
Knowledge gained from a range of sources and contexts to advance your team project
B – Subject Specific Practical Skills
Test and advance your ideas in a practical and critical context appropriate to your discipline
Tested various sounds and level deisgns
Asking if this was the most efficient method? What worked? What didn’t? Why?
Had numerous playtests, with third party perspectives on the game to provide us a non-biased and fresh insight into the development of the game
Confidently use a range of technical skills to realise your Vertical Slice
Music and SFX Development
Narrative Development
Level Development
C – Subject Specific Intellectual and Research Skills
Select appropriate tools in order to support the development of a “Vertical Slice”
Interpret an idea or motivating concept into a self-designed team project
We took the concept of “growth, resilience and introspection” and turned it into a game experience. I designed the sound and narrative system to push players into wanting to explore more of the story and world of Lament.
Evaluate your teamwork role in relation to its professional contexts
Analyse and produce your practical work through sustained engagement and critical awareness of your ideas
Analysed and produced:
Music
SFX
Levels
Narrative
All of these were constantly developed with feedback from my peers, groupmates and wider circles to create the best version of my work
D – Transferable and Generic Skills
Develop and manage your contribution to a sustained team project
Tracked work completion via Trello and weekly checkins
Managed my own completion of tasks through these systems as well as my own understanding of the game
Articulate and summarise your critical reflection of the project
Effectively utilise academic resources and apply appropriate methodologies to your practise
Justified my decisions throughout development, using academic resources and games industry research
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