Week 4 Game Testing

Game Accessibilty

Games are an important part of the disabled community!

They are able to create a sense of community and distraction from peoples lives. They are great in hospitals to get people moving and socialising as well as to give people goals they want to hit, and can give people struggling with their mental health achievable goals to hit.

Everyone should be able to engage with games and be able to get the same experience as everyone else.

What accessability guidelines could we include in the project?

  • We decided as a group we could look into experimenting with control accessibility, looking at rebinding controls and making controls as simple as possible. Having some macro systems to make controls feel better to use.
    • For example, in a dash you don’t have to hold the directional input for the full duration. Or, holding directional input when walking through rooms is also not neccassary
  • We can also look at editing dialouge options to be clearer and having all information being accessible by request of the player rather than being dumped on the player at once.

It is key in any test to not interfere, just allow it to take its own course and just write notes on the person being tested. For example, why did a player go the ‘wrong’ way, what made the desired direction ambiguous?


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