I have been designated as the World Designer in the group project. As the World Designer I am in charge of discussing with E-jay, lead programmer, to see what sorts of hazards/level features we can include and how the room generation system will work so that I can design the most interesting and enjoyable levels possible.
Similarly, the narrative direction of Lament has been quite vague and as such I will also be in-charge of creating a compelling narrative for the main playable character and how players can become attatched to the game.
Some other things that I will be able to do, if there is time, is the sound design. I will take the lead in creating the speech and dialouge sounds. What does the player sound like, what do enemies or bosses sound like ,etc.
World Design is normally quite an intersting role within games, however, with the game Lament, the levels are quite linear and dull to design, simply choosing where objects go and how they challenge the player. With the limited scope of the game it can get quite repetitive designing the various rooms, especially when so many of them are repeats. Lots of the work I am completing feels a bit stagnant and useless, like it could just be completed by Xane, who is creating the level sprites. As of Week 4 I am pausing work on the Level design to focus on Narrative and Dialouge as we recieved some feedback to say that it is something we should focus on a bit more due to Laments themes in the GDD.
Below is a link to our revised plan and people targets.
https://docs.google.com/document/d/10OhZ6ZxhrKP43LMsP205QOBJBqzMp0Y7p6VPmCJEfso/edit?tab=t.0
Below is link to the Trello board where we can track each others progress with tasks.
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