I am already quite adept at 3D modelling, in my own opinion but I still want to experiment with some things like Cloth physics.
This test starts by creating a mess, subdividing it, then setting it as an Ncloth. It needs something to interact with though, so we create a passive collider for the Ncloth to interact with. This creates a physics display as seen like below:


Originally I was going to use this to create my character, Cloak, however, this sort of physics based modelling only really works with high poly characters. And as I am creating a much more rigid mesh I don’t think it will work very well so I will pursue a different direction. It was still worth experimenting with to create something new and expand my understanding of Autodesk Maya.
Rigid modelling is about taking a default object, like a cube and instead using mesh edit tools to create what you want, for example I have taken a defauly square with 1 division and used various forms of extruding, bridging and verticie welding to create a Cloak design

This design is hollow and doesnt look great in a render so I want to create a small and easy scene to make the render look much nicer for my final presentation of my work.
Using directional lighting and some quick meshes allow me to quickly create this!

A dark alleyway with a suspicous figure hidden inside!

We can even add some beady Sprite eyes to give it a bit more personality!
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