Mechanics & Gameplay

Gameplay

False Front is a 2D point and click adventure style game, in which players will be required to interact with certain objects / characters to progress in the narrative, players will need to interact with all the objects/characters within each space after doing so an arrow will appear in the bottom corner allowing them to progress. (Refer to here for game prototype) Within False Front there will be one collectable object which is Emily’s mask which will then appear at the bottom of the screen for players to interact with throughout the game. Throughout False Front there will be subtle hints nudging towards Emily having autism however it won’t be revealed until the very end. The story will be also told through some inner dialogue between Emily and herself and through some sounds. Ensuring some immersive features will help players get into the mood and be able to connect on a more in depth level.

What do you do?

  • Navigate your way through each scene interacting with certain objects and characters.
  • Learn about what it’s like for Emily specifically dealing with autism as a female.

Button Mapping

Here below are the controls mapping for my game:

Core Gameplay Loop

Mechanics With Examples

Exploration and Navigation

Players will navigate their way through this linear style game by using their mouse to point and click, sometimes having interactive characters or objects to help aid the narrative. One item when clicked on will the appear in the bottom right hand screen and stay there throughout a portion of the game.

Mini update/side note

There is no specific items that players have to click on so you can have as many or as little clickable items within each room whatever you feel would be relevant or add to the story. (The only item that players have to pick up is the mask in the bathroom as it the core mechanic for the game)

Putting On The Mask

Players will pick up the mask of Emily’s face within one of the starting scenes from there on it will appear in the right hand corner of the screen. Every now and then players will be prompted to click on the mask causing it to become greyed out when wearing and in full colour when not. Refer to animation for mask prompting here.

Player Progression & Feedback

Throughout the game players will be able to progress through Emily’s story via interacting with characters/objects. When clicked on, items will give audio feedback to the players e.g. when clicking on Maple the sound of her purring will start to play. Refer to audio here.