03/02/2025
Week 2
Starting of the week strong we had Paul MacGillivray come in to talk to us about Project Management. Here are some of the key notes that I made during his lecture.

During his lesson he got us to part take in some group activities to help us be efficient with our time management and knowing when to cut things out if needed.
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06/02/2025
Our Thursdays Lesson Structure
– (Discussion) Debrief from Monday
– (Talk) Project management in the context of user stories
– (Talk) Crisis project management
– Break
– Group work:
– Going through your group’s project timeline
– Creating contingency plans
User retention
– As a game developer it is not only your job to entertain the user
but to understand their pressure points and frustrations
– This gives a basis for you to communicate priorities to your
teammates
– It’s a way to make sure that you play with your player rather than
making unenjoyable art
Takeaways
– Empathy and attention to detail are how we take our games from
amateur to professional
– These things take time
– You will always have to iterate but it’s easier to make minor tweaks
than major changes
Crisis Project Management
What does that mean practically?
– What are the risks to your project?
– Physical/ mental health?
– Break up?
– Moving house?
– Geopolitics?
– Dependent’s?
– Victimisation?
– What will happen in each situation?
– How much time will it take?
– What’s the TRUE minimum viable product?
– RECOVERY AND REST ARE NOT THE SAME THING
One of my biggest take away from Sophie’s lecture was these acronyms FIIO and FITNE. Basically knowing when to call it quits and knowing when you’re getting close to your limits, which I know is something I massively struggle with and sometimes priorities my work over my mental health which is something that I want to get better at.
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To finish off the week I decided to go and edit our group blog just to get the ball rolling.
