⋆Researching My Role⋆

I was so excited when I got given the role of Environmental Artist, and so to help me get a good understanding of what that entailed for me I decided to do some research into my role.

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Research

When researching here were some of my key takeaways for my role:

Environment Design & Conceptualisation

  • Collaborating with game designers, art directors, and other team members to understand the vision for the game’s environment.
  • Create concept art and rough drafts of environmental ideas, such as landscapes, architecture, terrain, and level layouts.

Lighting & Mood Setting

  • Set up and fine-tune lighting within the environment to create the right atmosphere and enhance the game’s visual style.

Environment Optimisation

  • Ensure that environments are optimised for performance on various hardware platforms, making sure that assets run efficiently in the game

Collaboration

  • Work closely with other departments, such as level designers, character artists, and programmers, to ensure that the environment fits seamlessly within the gameplay and narrative.

Feedback & Iteration

  • Review and revise environmental designs based on feedback from the game director, art leads, and playtesting teams.
  • Make iterative changes to improve the look and feel of environments as the game progresses through its development stages.

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