
Level Design
The first draft of the level design was inspired by my Uncle’s house in Scotland – Greenburn Haugh. It was a very rough draft, but even here I knew I wanted to guide the player’s movements along “loops” of safety, READ MORE

Narrative
. Essential Assets: Quest 1 Quest 2 Quest 3 Quest 4 Quest 5 5 screws2 sofas Coffee tableTeacupBook Bread loafCrumbsMousetrapMouse hole CheeseCrackerGrapesBreadcrumbsBroom CakeCake SlicePlateDropped cutlery