
Level Design
The first draft of the level design was inspired by my Uncle’s house in Scotland – Greenburn Haugh. It was a very rough draft, but even here I knew I wanted to guide the player’s movements along “loops” of safety, READ MORE

Level Design
Untitled Goose Game: The main quests from Untitled Goose Game revolve around theft. So the development team created a goose, and a person, and some stuff the person cared about to steal – then they explored some environments and systems READ MORE
Week 4: User Research + Accessability
MONDAY: What is Games User Research? Expert Review-To understand small issues in the prototype stageSurvey-To assess the attitde and perceptions users have on a wide variety of topicsInterviews-To understand player’s perceptions, opinions, beliefs, and attitude about a game or experience READ MORE
Week 3: Teamwork
Monday This week had emphasis on getting to know our groupmates and identifying our collective strengths and weaknesses so we could understand how to combat them. Luckily I happen to get along with my whole team, which smooths a lot READ MORE
Week 2: Product Management
MONDAY: Paul MacGillivray on Product Management: This week we had a guest lecture by Paul MacGillivray on being able to manage a product, a much-needed lesson with such a beheamoth task as ours. He was able to guide us through READ MORE

Narrative
. Essential Assets: Quest 1 Quest 2 Quest 3 Quest 4 Quest 5 5 screws2 sofas Coffee tableTeacupBook Bread loafCrumbsMousetrapMouse hole CheeseCrackerGrapesBreadcrumbsBroom CakeCake SlicePlateDropped cutlery

Styling
As the Environment Artist, it is one of my many jobs to ensure any and all assets created fit in with the overall determined art direction. This keeps the game looking cohesive and aesthetically pleasing to entice the player. Luckily, READ MORE
Environment Artist Responsibilities
For this project I was elected to be the Environment Artist, but what exactly does that mean? How does it differ from being a World Designer? Well, opinions vary. Even top studios have interchangeable roles with interchangeable titles, which makes READ MORE

Week 1: Oh, Rats!
MONDAY: Our first lecture was focused on what we’d be doing, and the teamwork and the roles we’d play within it. It was an important way to set the tone of the course, since all of our work this semester READ MORE

Semester 2
This module we have been split into teams to create a vertical slice from our classmate’s G.D.D.’s. I will document everything about this project here including weekly updates, development, and research. The game given to my team was Esi Amoah’s READ MORE