
Week 9 Reading
Diegetic UI – Realistic, or Distracting? – Extra Credits (2020) During the mid-2000’s, games were obsessed with total immersion – but onscreen UI got in the way, as floating boxes denoting health and inventory wasn’t realistic. During E3 showcases, game READ MORE

Week 6 Reading
The Rise of the Systemic Game – The Game Maker’s Toolkit (2019) A systemic game means there is a a link between all the systems in the game, developed and designs so that they influence each other. There has been READ MORE

Week 5 Reading
Play: The Stabley Parable The Stanley Parable is a very narrative-focused game in which you, the player, have to be guided to the end of the supposedly linear story by the narrator. However, along the way you can defy the READ MORE

Week 4 Reading
Watch: Kill the Hero, Save the (Narrative) World – Hannah Nicklin (2020) In this presentation, Nicklin highlights the importance of the ensemble cast over that of the hero in videogames, arguinig that a “hero” character who can do no wrong READ MORE

Week 3 Reading
Bad Graphics by Jacob Geller: Publishers invest a lot of money so it’s important to earn money back. For AAA studios, good graphics are immensely important for selling their consoles, as they advertise being on the “cutting edge” of technology, READ MORE

Week 2 Reading
Worldbuilding from a Mechanic by Emily Short: If you have mechanics, that means you have If the gameplay action is not tied to anything in the real world, though, we may need to invent a context that makes sense of READ MORE

Week 1 Reading
“People may forget what you said, but they’ll never forget how you made them feel.” – Maya Angelou To make sure the emotions you create are the right ones, ask yourself these questions: “Work in the invisible world at least READ MORE