Panopticons

The word “panopticon” comes from the Greek “panoptes”, meaning “all-seeing”. Similarly, a panopticon building is designed such that one person can view every other person in the building. The original idea for my game came from the idea of a READ MORE

Scopophobia

Scopophobia is the intense fear of being watched, scrutinized, and judged – a social fear that stems from the human need to bond to other pack creatures, because without them we are in more danger. The anxiety is intense, often READ MORE

Week 1!

Our first week of year 2’s lecture outlined what was expected of us this semester. This was when I found out our brief for the year: to make a Game Design Document for a game concept of our choosing! What READ MORE

Week 3 Reading

Bad Graphics by Jacob Geller: Publishers invest a lot of money so it’s important to earn money back. For AAA studios, good graphics are immensely important for selling their consoles, as they advertise being on the “cutting edge” of technology, READ MORE

Week 2 Reading

Worldbuilding from a Mechanic by Emily Short: If you have mechanics, that means you have  If the gameplay action is not tied to anything in the real world, though, we may need to invent a context that makes sense of READ MORE

Week 1 Reading

“People may forget what you said, but they’ll never forget how you made them feel.” – Maya Angelou To make sure the emotions you create are the right ones, ask yourself these questions: “Work in the invisible world at least READ MORE