Levels

Overview PARANOIA is a 3-act game where every phase affects the next. New players will feel the authentic horror of realising this, while returning players can employ a level of strategy in knowing and working around it – this way READ MORE

Audio

PARANOIA is voiceless and musicless, as both sounds are sources of comfort. Instead, audio should come from ambience and audial clues, which should play an enormous part in both unsettling the player and keying them in to the environment. If READ MORE

Mechanics

Core Mechanics The core mechanics of PARANOIA should be simple and intuitive through all phases. The actions in phase 1 and 3 should also remain consistant. Difficulty: PARANOIA will have traditional difficulty levels, such as Easy, Normal, and Hard. These READ MORE

Narrative

PREMISE: In PARANOIA, players take control of a faceless avatar trapped inside a panopticon tower. In order to be free, you must escape. Game Narrative PARANOIA’s story is linear, with 1 defined ending, which is driven by player exploration, environmental READ MORE

Gameplay

PARANOIA is a first-person perspective stealth 3D game designed to make the player feel as paranoid as possible, a feeling that is reinforced through play. The gameplay itself is split into three phases: Ascend, Deter, and Escape. FIRST PHASE GAMEPLAY READ MORE

Week 8!

For Week 8 we were to pitch our ideas and get feedback using the slides created in Reading Week. Unfortunately I was sick on the Monday and couldn’t come in, but determined to get feedback I turned my slides into READ MORE