
Week 13!!!!!!
With the G.D.D. project this semester coming to a close, I want to reflect back on what I’ve been able to accomplish. My work had a lot of ups and downs. On the one hand, I did accomplish everything I READ MORE

Week 12!!!!!
Calamity – after managing to make a short animation and a couple snapshots of a 3D scene, the exhibition was cancelled. While this does give me time to focus on other areas of my website, I was quite looking forward READ MORE

Week 11!!!!
During Week 11 I started thinking about what I wanted to do for the exhibition, which is going to be located in the Nutshell in Winchester. This is what the majority of the marketing was going to come from, so READ MORE

Week 10!!!
For week 10 we worked on pitching and communicating our GDD’s. We will be repitching ideas with revised ideas in a more communicative and relaxed manner. Components: Videogame Movie Club: The Super Mario Bros. Movie (1993) The Super Mario Bros. READ MORE

Week 9!!
“The focus is not to make the game easy, but rather to make it so the player is able to easily experience the game. The game could be really hard, but it should be easy to figure out how to READ MORE

Week 8!
For Week 8 we were to pitch our ideas and get feedback using the slides created in Reading Week. Unfortunately I was sick on the Monday and couldn’t come in, but determined to get feedback I turned my slides into READ MORE

READING WEEK
I’m planning to use Reading Week to catch up my posts (as I had them broadly finished but not yet posted; I still had to clean up some paragraphs and find good images for them) and actual reading (which I READ MORE

Week 6!!!!!!
For Week 6 we studied gameplay and game systems. What makes a good game loop? When creating a game loop, I must ask what the player’s goal is at the moment, and what feedback will help them towards that goal. READ MORE

Week 5!!!!!
For our fifth week we looked at narratives in games, and how to translate a narrative onto something as flexible and interactive as a game. Some games, particularly older ones such as Space Invaders, appear not to have a narrative READ MORE

Week 4!!!!
Week 4 was about Character Design, which I haven’t given much (re: any) thought to so far, being more focused on gameplay and environment. To be frank I don’t even have a concept of a character. How do you make READ MORE