Storyline

The Narrative I wanted to construct a narrative that the player would slowly piece together as they ascended the tower. The player begins emerging from a strange solution tank in a labratory, and with limited information must find out what READ MORE

UI Design

Originally I wanted to use 100% diagetic UI, however after some research decided this would ultimately hinder the experience. The health statistic will be meta, with bloodstains and brainfog appearing on the player camera. The inventory, loading, and menu bars READ MORE