Semester 1
Brief: “You will be making a Games Design Document (GDD) of a digital game. You should use WordPress for your documentation and for the submission of your GDD. This is your chance for Blue Sky thinking!✧ Take this opportunity to READ MORE

Semester 2
This module we have been split into teams to create a vertical slice from our classmate’s G.D.D.’s. I will document everything about this project here including weekly updates, development, and research. The game given to my team was Esi Amoah’s READ MORE

Week 13!!!!!!
With the G.D.D. project this semester coming to a close, I want to reflect back on what I’ve been able to accomplish. My work had a lot of ups and downs. On the one hand, I did accomplish everything I READ MORE

Week 12!!!!!
Calamity – after managing to make a short animation and a couple snapshots of a 3D scene, the exhibition was cancelled. While this does give me time to focus on other areas of my website, I was quite looking forward READ MORE
Market Research
The market research for PARANOIA will be important, because in order for a game to be popular it has to resonate with its target demographic. My demographic will be fans of horror, and will probably skew younger at people in READ MORE
Storyline
The Narrative I wanted to construct a narrative that the player would slowly piece together as they ascended the tower. The player begins emerging from a strange solution tank in a labratory, and with limited information must find out what READ MORE

3D Assets
To expand my 3D skills in Blender and further demonstrate the atmosphere, I decided to take a stab at 3D modelling the Control Panel. Using Blender I 3D modelled a CRT TV and added a static and RGB material to READ MORE

Control Panel
This is the finished concept art of the monitor room. I wanted the room to feel overwhelming and busy, with certain wires even obscuring some of the screens. During real gameplay, you should be able to pan almost 360 degrees, READ MORE
Art Bible
Overview: Mood + Theme: Dark, gritty, dystopian.Colour Palette: Moody and grey with blue tones. Style: Realistic retro-futurism reminiscent of cyberpunk. Environment: The environment is eerie and devoid of fellow human life, but cluttered with pipes, wiring, boilers, and engineering equipment READ MORE

Concept Art – Protagonist
I was inspired by cyberwear to construct an outfit that looked like overalls without being a basic prison jumpsuit. The headpiece was going to initially be more complicated, but I simplified the design for better visual appeal. Below, the turnaround READ MORE