When adding the mirror above the mantleshelf in Unity, I didn’t want to just add in a grey-blue texture and pretend it was a reflection – I wanted it to function.
I used this tutorial, making a plane and a child camera, giving it a custom render texture and added it under output in the camera inspector. Then I adjusted the camera and the plane until I could see properly!
The first time I did this, the player character rat was reflected in the mirror’s image. Unfortunately due to a merge conflict I had to get rid of my progress before the exhibition, and when I attempted it again afterwards, the rat no longer showed up in the reflection – even though the child who follows you does. I have no idea why this is, even after going through the tutorial a couple more times.

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