Dev Week 8


Week 8 I spent attempting to model the rat walls. This was a horrible, awful, evil task that absorbed the entire week and Parker’s help to manage. Without the walls, we couldn’t use the whitebox for the playtest, since the tunnels were a crucial aspect of transport.

On top of that, we had to give presentations. I designed my slides, and spoke about the different iterations that the house had gone through, and how I had designed each one, explaining my line of thinking with supplemental screenshots to the various stages of the work.

To see everyone’s contributions this week, please see below.

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