Dev Week 3


With a list of the minimum amount of product needed, a basic (if not perfect) floorplan, and mounting pressure for an oncoming playtest come Week 5, I started to work on the whitebox.

I began with the bigger set pieces that could be easily shuffled around, since design layouts were still up in the air. On Wednesday, the team came together to review the house’s design (full details under “deciding the aesthetic” on the Oh, Rats! blog), since we all agreed changes were needed, but I became dissatisfied with the direction of the living room. Despite my saying so, the team seemed to overrule me since I didn’t really have any better ideas, however I still resolved to keep tweaking until satisfied.

By the end of the week, I had made and rudimentarily textured a sofa, armchair, TV, TV table, a cup for the (at the time) second quest, and a coffeetable, completing one little segment of the living room.

I also experimented with materials and patterns, wanting an old-fashioned floral texture for the sofa. The experiment ended incomplete, since I wasn’t sure how to export it into Unity with the cel-shader over the top.

To view everyone else’s contributions this week, please see below.

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