Textures


If it’s a mesh with a pattern from an image, instead of baking a new image onto the second Image Texture, add the .jpeg or .png, and create a Mapping node to plug back into the Voronoi Texture – the Mapping should dictate the size and scale of the image. Baking will not be necessary. To be extra-fancy, I also added Colour Ramp nodes from both the AO node and the Image node, to give colour to the shading for extra depth. These were combined with the Mix node and plugged into Material Output. I used this technique for the sofa and wallpaper patterns.

Finally, to bake, set the Render Engine to Cycles (and switch on GPU computing for faster results), and set the Bake Type to “Diffuse”. This should give the final texture map in the lower lefthand corner. Then click the burger menu and save!

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