THURSDAY: Playtest
Our second playtest I wanted to have implemented the whitebox fully to be able to take some meaningful notes on the level design. Unfortunately, 3D modelling and implementing the walls so there would be rat tunnels to run around and lining the holes up with the furniture, was such a long, frustrating, and arduous task that it took a full week. Plus, the animations had already been set up in the greybox, and we wouldn’t have time to move it all over. So, frustratingly, I wasn’t able to get much valuable data from this test.
The feedback for the quests was mostly positive. Players complained that the cake quest felt a bit repetitive, putting the same strawberries on the cake, and without the NPCs being able to interfere with you they weren’t as scary as they could have been.
To see my contributions to the project, see below.
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