
Level Design
The first draft of the level design was inspired by my Uncle’s house in Scotland – Greenburn Haugh. It was a very rough draft, but even here I knew I wanted to guide the player’s movements along “loops” of safety, READ MORE

Level Design
Untitled Goose Game: The main quests from Untitled Goose Game revolve around theft. So the development team created a goose, and a person, and some stuff the person cared about to steal – then they explored some environments and systems READ MORE
Week 5: Playtesting
Guest Speaker Jupiter on Community Management and Games Journalism Part 1: Who are your audience? Break down your game: genre, graphic style, playstyle, camera angle, “games like”… Identify what makes your game different! The Binding of Isaac:– Rogue-like, unique atmosphere, READ MORE
Week 4: User Research + Accessability
MONDAY: What is Games User Research? Expert Review-To understand small issues in the prototype stageSurvey-To assess the attitde and perceptions users have on a wide variety of topicsInterviews-To understand player’s perceptions, opinions, beliefs, and attitude about a game or experience READ MORE
Week 3: Teamwork
Monday This week had emphasis on getting to know our groupmates and identifying our collective strengths and weaknesses so we could understand how to combat them. Luckily I happen to get along with my whole team, which smooths a lot READ MORE
Week 2: Product Management
MONDAY: Paul MacGillivray on Product Management: This week we had a guest lecture by Paul MacGillivray on being able to manage a product, a much-needed lesson with such a beheamoth task as ours. He was able to guide us through READ MORE