
UI Design
Originally I wanted to use 100% diagetic UI, however after some research decided this would ultimately hinder the experience. The health statistic will be meta, with bloodstains and brainfog appearing on the player camera. The inventory, loading, and menu bars READ MORE

Moodboard
I took inspiration from spaceship designs on pinterest to show how I wanted my world to look. As you can see, I wanted the environment not to be technology-sleek, because that would make the hiding and stealth part too hard. READ MORE

Week 11!!!!
During Week 11 I started thinking about what I wanted to do for the exhibition, which is going to be located in the Nutshell in Winchester. This is what the majority of the marketing was going to come from, so READ MORE

Week 9 Reading
Diegetic UI – Realistic, or Distracting? – Extra Credits (2020) During the mid-2000’s, games were obsessed with total immersion – but onscreen UI got in the way, as floating boxes denoting health and inventory wasn’t realistic. During E3 showcases, game READ MORE

Week 6 Reading
The Rise of the Systemic Game – The Game Maker’s Toolkit (2019) A systemic game means there is a a link between all the systems in the game, developed and designs so that they influence each other. There has been READ MORE