UI Design

Originally I wanted to use 100% diagetic UI, however after some research decided this would ultimately hinder the experience. The health statistic will be meta, with bloodstains and brainfog appearing on the player camera. The inventory, loading, and menu bars READ MORE

Week 9 Reading

Diegetic UI – Realistic, or Distracting? – Extra Credits (2020) During the mid-2000’s, games were obsessed with total immersion – but onscreen UI got in the way, as floating boxes denoting health and inventory wasn’t realistic. During E3 showcases, game READ MORE

Week 6 Reading

The Rise of the Systemic Game – The Game Maker’s Toolkit (2019) A systemic game means there is a a link between all the systems in the game, developed and designs so that they influence each other. There has been READ MORE