Market

PARANOIA is targeted towards 18-35 year-olds for whom videogames are a hobby. This demographic are consumers of all media types, with social media networks being used the most frequently – Facebook, Youtube, and Instagram are the top 3 platforms used READ MORE

Game Pillars

PARANOIA Game Pillars: These 3 pillars should underpin the main emotional reaction I’m trying to get from players: a feeling of constant paranoia over whether or not you are currently being seen.

Levels

Overview PARANOIA is a 3-act game where every phase affects the next. New players will feel the authentic horror of realising this, while returning players can employ a level of strategy in knowing and working around it – this way READ MORE