Audio
PARANOIA is voiceless and musicless, as both sounds are sources of comfort. Instead, audio should come from ambience and audial clues, which should play an enormous part in both unsettling the player and keying them in to the environment. If READ MORE
Mechanics
Core Mechanics The core mechanics of PARANOIA should be simple and intuitive through all phases. The actions in phase 1 and 3 should also remain consistant. Difficulty: PARANOIA will have traditional difficulty levels, such as Easy, Normal, and Hard. These READ MORE