
Moodboard
The character I want to design is the antagonist – the Watcher of the panopticon who scrutinises every move, that the player will eventually kill. I had 3 principle ideas for this: a standard prison wardon, a TV-headed demon, and READ MORE

Game Pillars + Game Loop
Game Pillars are the foundational concepts of a game, of which all of its features should circle back to. Smaller projects should have 3-4 pillars, whereas larger ones are more likely to have around 6 – this keeps the team’s READ MORE
Essential Experience
I am making a stealth-survival horror akin to Metal Gear Solid and Five Nights at Freddy’s, and therefore the game has to have a high risk and high reward to simulate the correct player response, as well as a threatening READ MORE